;
;   ADVICE TEXT 9/12/2000
;       for the Civilization II: Test of Time scenario
;   THE RISE OF THE NECROMANCER
;       aka NECROCIV    
;   
;   Created by Harris (necrociv@yahoo.com)
;       for the Third Scenario Design Contest
;       hosted by the Senario League (sleague.apolyton.net)
;

@MILITARY
@width=225
@title=Castellan
@x=5
@y=5

@DOMESTIC
@width=225
@title=Alderman
@x=-5
@y=5

@SCIENCE0
@width=250
@title=Archmage 
@x=-5
I recommend we develop %STRING0.

@SCIENCE1
@width=250
@title=Archmage
@x=-5
I recommend we develop %STRING0 so
that we can build:

@SCIENCE2
@width=250
@title=Archmage
@x=-5
I recommend we develop %STRING0 so
that we can someday learn:



@
@@Tavern
The people are sober.
We should build a %STRING0.

@
@@Arena
The have too many unhappy people.
We should hold %STRING0 and let 
them hack each other to bits.

@
@@Abbey
Perhaps a %STRING0 will
inspire the citizenry.

@
@@Armory
Our armies cannot be effective
without proper equipment!
We should build a %STRING0
to produce well armed warriors
and reequip our forces quickly.

@
@@Sea Wall
We should build a %STRING0
to protect our city from 
pirates and raiders.

@
@@Ethereal Tower
We should build an %STRING0 to 
produce trained Magi and allow 
them to recover their spells quickly.

@
@@Livestock
We should build a %STRING0.
We must have a steady food supply
if our cities are to grow.

@
@@Druidic Conclave
Let us bring together a %STRING0 
so that our harvests will be great.

@
@@Fishing Village
The people grow hungry.  Let
us build a %STRING0 to harvest
the ocean's bounty.

@
@@Bazaar
Let us build a %STRING0 to attract 
merchants and traders to our town.

@
@@Shipwright
We need warships to rule the 
Seas. Let us hire a %STRING0 
to build them.

@
@@Money Lender
A %STRING0 would stimulate the 
local economy by providing capital 
for investments.

@
@@Noble House
Let us build a %STRING0. Nobles
provide the leadership to needed to 
manage the economies of large cities.

@
@@Merchant Guild
The artisans and craftsmen of our this 
great city demand that you establish a 
%STRING0.

@
@@Arcane Tomes
We must aquire %STRING0, so
that we can learn the ways and 
magics of the ancients.

@
@@Sage
For learning to progress we must 
hire a %STRING0 forthwith.

@
@@Seer
Only through contact with eldrich spirits 
can we increase our knowledge of magic.
You must employ a %STRING0!

@
@@Aristocracy
We must need royalty to cement the city in the 
confederation. I suggest we marry one of our noble 
sons of the city to a %STRING0.

@
@@City Walls
In times of war, fortification is 
imperitive. We need %STRING0.

@
@@Supernatual Ward
A %STRING0 is needed to protect 
our fair city from the depravations
of the horrid Vampyres.

@
@@Apothecary
Disease is rampant. We need the services 
of an %STRING0 to heal the people and 
let our city grow.

@
@@Aquaduct
There is not enough clean water for the 
people to drink. Building an %STRING0 
will allow our city to grow.

@
@@Cemetery
Our streets are littered with the rotting corpses.
We need a %STRING0 in which to bury them.

@
@@Healer
Disease is running rampant in our fair 
city. We must employ a %STRING0 if we 
are to avoid the outbreak of plague.

@
@@Weapon Smithy
We don't have enough arms to equip our 
soldiers! We must build a %STRING0 without delay.

@
@@Magic Shop
Magicial weapons are the key to defeating 
the Vampyres! Let us build a %STRING0.

@
@@Foundry
Our weapon and armor smiths need more 
iron and steel to ply their trade. 
Let us quickly build a %STRING0.

@
@@Slave Labor
Let us put the our prisoners of war
to good use as %STRING0.

@
@@Seaport
We must build a %STRING0 to allow the 
large trading vessels dock at our piers. 
We can then barter our surplus for the 
goods we need.

@
@@Planar Gate
A %STRING0 will allow us to bring our 
brethern in the Abyss to Minaria.

@
@@(Plunder)
Let us plunder the wealth of this city!

@
@@Astraljammer Hull
@@Astraljammer Rigging
@@Astraljammer Crew
Our city should contribute an 
%STRING0 to the great voyage.


@
@@Merchant
@@Trader
We should build a %STRING0
to sell our goods abroad.

@
@@Folk
We should recriut more %STRING0 to 
extend the influence of our empire.

@
@@Slaves
We need more %STRING0 to work the 
lands we have conquered.

@
@@Warship
@@Privateer
We should build %STRING0s
to rule the Sesa of Minaria.

@
@@Cavalry
@@Lt Cavalry
Let us marshal %STRING0 and take 
the offensive in this war!

@
@@Knight
%STRING0s are effective in combat 
against both conventional and 
magical forces.

@
@@Archers
@@Footmen
@@Guardians
Our highest priority is the defence 
of our city! We need to recruit more
%STRING0.

@
@@Merchantman
@@Galleon
We need a %STRING0 to carry our 
trade goods across the remote 
cities of Minaria. 

@
@@Catapult
Let us build a %STRING0 to smash the 
defences of our enemy's cities.

@
@@Witch
We should recruit a %STRING0 
to beguile our foes and work 
mischief in thier cities.

@
@@Emissary
We should send an %STRING0 to contact 
the other Kingdoms of Minaria so we 
can forge an alliance with them.

@
@@Minion
We should send a %STRING0 to steal the 
secrets of the Kingdoms of Minaria.

@
@@Undead Legion
@@Zombie Mob
Let us raise a %STRING0 
to terrorize Minaria.

@
@@Ghoul Pack
Another %STRING0 will insure 
our control of the Abyss.

@
@@Scum
Let us the %STRING0 of our city to 
pillage the lands of our enemies.


@
@@Adventurer
Let us send an %STRING0 out into
the winderness to find Magnus Craeft, 
the Reclusive Mage.

@
@@Fire Daemon
We should summon a %STRING0
to terrorize our enemies.

@
@@Vampyre
@@Vampyre Lord
Let us bring forth our bretheren 
%STRING0s and conquer Minaria!

@
@@Storm
We should conjure a %STRING0
to damage our enemies shipping
and ports.

@
@@Mage
A %STRING0 can defend our city from 
Vampyre attacks.

@
@@Sorceress
@@Elementalist
We must couter attack the Vampyres 
with a powerful %STRING0!

@
@@Thaumaturgist
Our knowledge of magic is our 
greatest advantage. Let us send 
a %STRING0 to demonstrate 
our might!


@
@@Wonder
What we should build now,
I wonder. How about the 
%STRING0!

@

